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For example, if you have a road line in your project, you can copy it and give the copy the attribute of freeway traffic.I used ADEX to add a freeway traffic vector, and compiled the AFCAD. shp files you want you can save your sbx project and start working from there. The file name is an indication of the class of terrain, but you will probably lose some of the attribute info after append (for example, you might have to reselect the specific road texture you want to use.) Once you have appended the. In SBX, you can file-> append the terrain files in this folder. CAUTION: EVERYTIME YOU COMPILE AN ADE PROJECT THESE FILES ARE OVERWRITTEN. When you compile your ade, a set of files for the terrain will be left behind in the ADEX\FSX\shapes folder. inf file for population density and manually run it through resample.
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you can compile that landclass and throw it away, but SBX will leave in its work folder the. SBX doesn't support this, but you can fake it by using the landclass tool, and only assigning landclass values that fall in the 1-100 range. You can create modifications using resample using a grayscale bitmap file, where the grays you use are from 1 -100. You can watch the traffic in FSX and fine tune the width you use so the lanes of freeway traffic track your road texture.For population density, you can look at the default file in tmfviewer.exe to see what is set in your project area. Set direction as needed for left-hand or right-hand driving. Once you convert the poly to line you can set to freeway, split the line at each end (and delete the small "closing" line segment) and now you have two parallel "freeways". The other one you can give a texture to to create a grassy right-of-way for example like UTX does (UTX calls this encasement). (Or, try doing a poly copy first and convert on e of the copies. Now go to poly mode, select this poly, and "convert to line". This puts a poly on top of your line that's 40m wide. Then in line mode select the line and do a "make poly from line". For example, if you have a road line in your project, you can copy it and give the copy the attribute of freeway traffic.Something that I like to use, a little more complicated, is I set the road line width in SBX to an appropriate value (this setting has no impact on the width you see in FSX - that's determined by the terrain.cfg texture you select.) For example, you might use 40m. ad2 or bgl into SbuilderX?Cheers.If you have terrain in your ade project, you can get the terrain (only) into SBX by the following:1.